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Belgian Amiga Club - ADF Collection
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BS1 part 47.7z
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BS1 part 47
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ImageMaster RT v1.50b (1994)(Black Belt Systems)(Disk 4 of 7)[HD].7z
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ImageMaster RT v1.50b (1994)(Black Belt Systems)(Disk 4 of 7)[HD].adf
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apa.lzh.parta
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md_hlp
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1994-04-13
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\ApAssist
\: - This is the Quick Help for the display panel -
\: ----------------------------------------------------------
\: Written by David E. Patterson
\: ----------------------------------------------------------
\font topaz.font 8
\tc 1
\wr
\lj
\dd "imh_descriptor"
\index "hlp_index/index"
\toc "imh_toc/toc"
\help "aa_help/help
\node "md_retarget"
\title "Re-Target Display"
\next "md_selectmode"
\prev ""
This function allows you to \{ \ts i re-target \} \{ \ts b Imagemaster R/t\} 's
display. Before \{ \ts b Imagemaster R/t\} , if you had a \{ \ts i HAM-E
\} or \{ \ts i FireCracker \} board you would need \{ \ts b Image
Professional \} or \{ \ts b Imagemaster F/c \} . This could be very inconvient
if you changed from your \{ \ts i HAM-E \} or \{ \ts i FireCracker \} to another
display device. Now, all you have to do is tell \{ \ts b Imagmaster R/t \}
that you have a \{ \ts i HAM-E, Amiga, AGA Amiga, FireCracker 24, or
OpalVision. \} You can change the display type by simply double clicking on
the display device that you wish to use. Imagemaster will only allow you to
retarget to a display type which is valid for your system. This means that
you can not retarget to the FireCracker if you do not have one. It is also
important to remember to set your display mode after you have re-targeted the
display.
User Interface: \{ \nw \ts b Display Panel
Re-Target Display\}
\endnode
\node "md_selectmode"
\title "Select Mode"
\next "md_setaspect"
\prev "md_retarget"
This tool will allow you to select your Amiga display mode. Selections in
this panel include; lace or non-lace display, resolution, and amount of
dithering. If you are retargetted to another display mode (OpalVision, HAM-
E, FireCracker 24, or the AGA chip set) this panel will contain options for
selecting a display setting for your particular display device.
User Interface: \{ \nw \ts b Display Panel
Select Mode \}
\endnode
\node "md_setaspect"
\title "Set Aspect"
\next "md_displaymode"
\prev "md_selectmode"
This allows you to change the aspect ratio of the current image. If the
image is saved as an IFF file, the aspect ratio will be saved with it.
Aspect Ratio can be considered the \{ \ts i correct \} dimensions of the
individual pixels in an image.
The aspect ratio can be altered by resizing the disk that is displayed. Hold
a standard 3.5 inch disk up to the screen, and size the displayed disk to
match the size of the \{ \ts i real \} disk. The disk is resized using the
left mouse button to alter the disk size, and both buttons to center the
disk. After you have made your adjustment, apply the correction to all
modes, and then save your defaults in the \{ \tc 15 \ts bi Setup \} panel.
This operation only needs to be preformed once, unless you are going to alter
the aspect ratio of your display. It is important to remember, that only the
actual aspect ratio will be saved. The picture of the diskette will not be
saved in the defaults file.
User Interface: \{ \nw \ts b Display Panel
Set Aspect \}
See Also: \{ \nw \ts b \link "More on Aspect Ratio" "imdoc:mrc_hlp/mrc_imageaspect&dpi"
\}
\endnode
\node "md_displaymode"
\title "Color/Luma/Average Display Modes"
\next "md_showcoord"
\prev "md_setaspect"
This gadget allows you to display the buffers in color, luma, or average.
Color Images can be displayed a variaety of display modes varying from 16
color high resolution to 24 bit color. The color display that is best for
you will depend on your particular Amiga, and any display device or cards
that you may have.
The Luma mode will display all buffers in a Black and White form, using the
NTSC standards committee Luma calculation. This calculation will provide you
with buffers that are similar to what you would see on a B&W television,
except the image you see in Imagemaster will have more grey levels. The
calculation for a Luma conversion is as follows: Luma = (.3* \{ \tc red R\} )
+ (.59 * \{ \tc green G\} ) + (.11 * \{ \tc blue B\} ).
\{ \ra \image "Clips/BigSplat.pic" l 10 \cap
Remember, this is a display mode only! The buffers that are displayed in
Luma will not be saved in this B&W format. If you wish to convert a color
image to luma, use the \{ \ts b Luma \} control in the \{ \ts b Standard
Adjustments \} panel. This will convert the current color primary image into
a Luma image. \}
The Average display mode is very similar to the luma, except average is
linear calculation. All buffers will be displayed in a B&W format. The
average mode is similar to the way that a sampler would percieve an image,
and luma is similar to the way your eyes percieve image brightnesses. The
calculation for a Average conversion is as follows: Average = (\{ \tc red R
\} + \{ \tc green G \} + \{ \tc blue B\} )/3.
\{ \ra \image "Clips/BigSplat.pic" l 10 \cap
Remember, this is a display mode only! The buffers that are displayed in
Average will not be saved in this B&W format. If you wish to convert a color
image to average, use the \{ \ts b Mono \} control in the \{ \ts b Standard
Adjustments \} panel. This will convert the current color primary image into
a mono image. \}
User Interface: \{ \nw \ts b Display Panel
Color/Luma/Average Display Modes \}
See Also: \{ \nw \ts b \link "Color" "imdoc:mrt_hlp/mrt_colorize"
\link "Luma " "imdoc:mrt_hlp/mrt_luma"
\link "Mono " "imdoc:mrt_hlp/mrt_mono"
\}
\endnode
\node "md_showcoord"
\title "Show Coordinates"
\next "md_cordatbot"
\prev "md_displaymode"
This function will show the image coordinates while you are drawing. You can
set the position of the coordinate display, as well as how the coordinate are
measured. These setting can be saved as defaults by selecting the \{ \ts b
Save Default \} option in the \{ \ts b Setup \} panel.
User Interface: \{ \nw \ts b Display Panel
Show Coordinates \}
\endnode
\node "md_cordatbot"
\title "Show Coordinates at the Bottom"
\next "md_dragrel"
\prev "md_showcoord"
This will show the coordinates at the bottom of the display.
User Interface: \{ \nw \ts b Display Panel
Coordinates at the Bottom\}
\endnode
\node "md_dragrel"
\title "Show Coordinates Relative to Start of Drawing"
\next "md_setgrid"
\prev "md_cordatbot"
This selection will show the coordinates relative to the start of the drawing.
User Interface: \{ \nw \ts b Display Panel
Drag Relative\}
\endnode
\node "md_setgrid"
\title "Set Grid"
\next "md_2nddisplay"
\prev "md_dragrel"
This allows you, when activated, to draw only on the selected grid size.
There are two grid types available for use. The first is \{ \ts b \ts i Set
Grid Interactively\} . This choice allows you to select the grid size as the
entire image or as a rectanglular area of your selection. The second type of
grid selectiom is a numeric method. You can specify the width and heigth of
each grid cell.
User Interface: \{ \nw \ts b Display Panel
Set Grid \}
See Also: \{ \nw \ts b \link "ARexx Command Equivalent" "imdoc:hlp_arexx6/coords"\}
\endnode
\node "md_2nddisplay"
\title "Display on a 2nd Monitor"
\next "md_oskin"
\prev "md_setgrid"
This allows you to specify another display device for the output files to be
re-drawn to. For example, if you wanted to have \{ \ts b Imagemaster R/t \}
redraw on your \{ \ts i Harlequin \} board, you would type \{ \ts b \tc 15
rxpi:harlview.rexx \} in the redraw script text entry area, and press the \{
\tc 15 \ts bi Call Redraw Script \} button.
\{ \{ \ce \{ \ts bu \tc 15 Second Display Scripts\} :\}
\{ \nw
DMI Resolver(256) \{ \tc 15 \ts b rxpi:resolver.rexx\}
FireCracker 24 \{ \tc 15 \ts b rxpi:imfc24r.rexx\}
GVP IV-24 \{ \tc 15 \ts b rxpi:imiv24r.rexx\}
Harlequin \{ \tc 15 \ts b rxpi:harlview.rexx\}
OpalVision \{ \tc 15 \ts b rxpi:imopal.rexx\} \}
User Interface: \{ \nw \ts b Display Panel
2nd Display\}
\}
\endnode
\node "md_oskin"
\title "Onion Skin"
\next "md_auto"
\prev "md_2nddisplay"
The onion skin utility allows you to lay a transparency of another buffer
onto the current primary buffer. The "transparent" buffer can be any of the
buffer types in Imagemaster which include secondary, blend control, or brush.
This allows you to actually view the portion of the secondary that you are
going to \{ \ts b Rub-Thru\} , or the actual blend control buffer can be
placed over the primary.
The onion skin is very simple to use. All that you need to do is specify a
buffer as the Onion Skin Buffer, and then select the \{ \ts b On/off \}
control button to turn the onion skin transparency on. Once the onion skin
buffer is on it can be toggled off and on by pressing the \{ \ts b n \} key
on the keyboard. You can select a new onion skin buffer at any time by
entering the onion skin controls, and selecting the \{ \ts b Specify Overlay
Buffer \} control. The onion skin controls also allow you to specify if the
edges of the overlay and primary match, and an X and Y position offset for
the actual overlay buffer. Selecting the overlay and primary to match will
only alter the display aspect ratio of the onion skin buffer, \{ \ts b not \}
the actual aspect ratio of the overlay buffer. The onion skin controls also
contain a transparency level adjustment. This allows you to specify the
level of transparancy for the onion skin buffer. A setting of 0% will make
the onion skin transparent, and a setting of 100% will make the onion skin
buffer opaque.
User Interface: \{ \nw \ts b Display Panel
Onion Skin\}
\endnode
\node "md_auto"
\title "Auto Redraw Selection"
\next "md_autoactivate"
\prev "md_oskin"
This button, when selected, will turn the auto redraw control on. This will
automatically redraw the primary buffer after \{ \ts b any \} process is
completed. \{ \ts b Imagemaster R/t \} will always default to the auto
redraw mode. If you do not want the auto redraw to occur, simply deselect
this button. If you select the auto redraw off, you can redraw the primary
buffer by pressing the \{ \ts b R \} key.
User Interface: \{ \nw \ts b Display Panel
Auto Redraw \}
See Also: \{ \nw \ts b \link "ARexx Command Equivalent" "imdoc:hlp_arexx5/autoredraw"\}
\endnode
\node "md_autoactivate"
\title "Auto Activate Panels between Operations"
\next ""
\prev "md_auto"
This will automatically activate any panels that are selected between
operations.
User Interface: \{ \nw \ts b Display Panel
Auto Activate\}
See Also: \{ \nw \ts b \link "ARexx Command Equivalent" "imdoc:hlp_arexx5/autoactivate"\}
\endnode